Instruction Contents

BUILDING YOUR DUNGEON

Players must add their available rooms to their dungeon at the beginning of their turn, with the exception of the Dragon card which can be added at any time (for an extra challenge, try adding your rooms to your dungeon as you receive them, one at a time). If you are unable to add your room cards to your dungeon, hold them aside until the next turn. In order to do so, the room cards must share an open passage, locked door, or empty wall on the sides they are touching. The exception to this rule is the Dragon card, which may be placed anywhere. Also, room cards can be rotated to fit as needed.

Once a tile is placed, it is down for good so be careful when creating your dungeon.


One room has an open passage while the adjoining room has a locked door, making this an invalid extension to your dungeon.


The adjoining rooms share an open passage, making this a valid extension to your dungeon.