OVERALL TURN STRUCTURE
Each turn follows the same basic structure:
1. Reveal two room cards for every player. If there are three players, for example, reveal six room cards face up. Each player chooses a room card to add to their dungeon, starting with the player holding the dealer token and moving clockwise, going around twice.
2. Next, the player with the dealer token starts their turn: First, they must add all their room cards to their dungeon, except the dragon room (for an extra challenge, add your room cards to your dungeon one at a time immediately upon receiving them during phase 1 instead of at the beginning of your turn). After that, they may move their character up to three rooms in their dungeon, resolving any action in the new rooms they enter. They may craft items at any time during their turn, and cannot end their turn with more than five resources in their hand. Once their turn is over, play proceeds clockwise and this step is repeated for each player.
3. Once all players have gone, the dealer token is given to the next player going clockwise, and the next turn begins.
The game ends when someone has slain their Dragon. Each player who did not go during that round can have one final turn.






